// ELITE AUDIO & MUSIC TECH ENGINEERING

Building The
Audio Software
Industry Leaders Trust.

  • > RT-safe, pluginval-validated C++
  • > Reproducible builds & full source handover
  • > Release-ready across VST3, AU, AAX
TRUSTED BY INDUSTRY LEADERS
* Some engagements confidential by contract.
C++ / JUCE FRAMEWORK / PYTHON (ML) / PYTORCH / TENSORFLOW / EMBEDDED AUDIO

// CAPABILITIES

End-to-End Audio & DSP Engineering

We don't just write code. We architect full audio systems, delivering rock-solid DSP, pixel-perfect UIs, and optimized C++ binaries.

[01]

Audio Plugin Development

We turn concepts into shipping products. Full-cycle development using native C++ (JUCE). We collaborate with elite designers to define your visual identity, then implement the UI/UX flawlessly.

  • > VST3 / AU / AAX / Standalone
  • > Design Collaboration & Implementation
  • > CI/CD & Licensing Solutions
  • > Installers & In-App Purchases
[02]

Code Rescue & Optimization

We jump into existing codebases to fix critical bugs and pay down technical debt. Whether it's a crashing legacy plugin or a CPU-heavy render loop, we refactor and optimize it.

  • > Legacy Code Refactoring
  • > Real-time Safety Audits
  • > Bug Fixing & Stability
  • > Performance Profiling
[03]

Audio AI & Machine Learning

Bridging the gap between Data Science and Real-time Audio. We train custom models (PyTorch/TensorFlow) and deploy them to efficient C++ inference engines.

  • > Sound Event Detection
  • > Audio Classification
  • > Tone/Sample Generation
  • > Music Information Retrieval (MIR)

// OPERATING PROCEDURE

Engagement Workflow

01

Free Audit / Discovery

We analyze your codebase or requirements. You get a detailed technical roadmap and fixed-scope proposal. No ambiguity.

02

Execution

Sprints of focused C++ engineering. Weekly builds delivered for your review. Progress is transparent and trackable.

03

QA & Release

Automated testing (pluginval) and manual verification across all DAWs. We handle the final build delivery and installer packaging.

04

Optional Maintenance

Retainer-based support for OS updates, new formats (CLAP/AAX), or feature additions. Keep your product alive comfortably.

// THE LAB

Selected Works

* A selection of public projects. Many engagements remain confidential.

Playbeat 4 Interface

CLIENT: AUDIOMODERN

JUCE C++

Playbeat 4 & Suite Maintenance

View Product ->

WORK

Core engineering for Playbeat 4 features.

RELATED WORK

Feature development and bug fixing for the complete Audiomodern plugin suite.

OUTCOME

Enhanced stability and new creative capabilities for thousands of daily users. Seamless cross-platform performance.

[AI]

CONFIDENTIAL

PYTHON (ML) EMBEDDED

Embedded Neural Network

CHALLENGE

Sound Event Detection (SED) for industrial hardware. Existing Python models were too heavy for the target embedded device.

WORK

Neural network architecture decision, model training on our curated datasets. Database curation and model quantization.

OUTCOME

Real-time execution on 500MB RAM device. 95% F1 score retained.

DiscoDSP Discovery Pro Synthesizer Plugin Interface

CLIENT: DISCODSP

C++ UI/UX

UI/UX & DSP Optimization

Visit DiscoDSP ->

WORK

Comprehensive updates for OB-Xd, Discovery Pro, Corona, and Bliss. Focused on modernizing user interfaces and enhancing user experience workflows.

OUTCOME

Improved visual feedback, smoother interactions, and extended lifespan for legendary synthesizer plugins.

Codwaves Seaquake Techno Rumble Plugin Interface

CLIENT: CODWAVES

JUCE DSP

Seaquake Techno Rumble

Visit Codwaves ->

WORK

Audio engine architecture and minimalist UI implementation.

OUTCOME

High-performance low-end generator with streamlined workflow.

// WHO WE ARE

Boutique Audio Engineering

Atlantic Audio Development is not a generic agency. Led by Principal Engineer Gustavo Castelo, we are a specialized team focused exclusively on the intersection of DSP, C++, and Music Technology.

We partner with companies, artists, and visionaries to turn complex ideas into reality leveraging a curated network of specialists for UI/UX, AI, and embedded hardware.

NATIVE

PERFORMANCE

MODERN

ARCHITECTURE

SYSTEM

AGNOSTIC

void processBlock(AudioBuffer& buffer)
{
  auto* channelData = buffer.getWritePointer(0);
  for (int i = 0; i < buffer.getNumSamples(); ++i)
  {
    channelData[i] = applyDSP(channelData[i]);
  }
}

// INITIATE PROTOCOL

Start a Project

Schedule a live briefing or send us a message directly.
(Strict NDA / White Label Standard)

OR

Or email directly: info@atlanticaudio.dev